Euclideon Geoverse

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Picture of krillemaster46 achievements

+12 1. krillemaster commented 11 years ago

the future looks amazing :)

both for gaming and more serious use.
Picture of Malakyte47 achievements

+1 2. Malakyte commented 11 years ago

Kilobyte > Megabyte > Gigabyte > ... isn't a 1000 factor but a 1024 factor !
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+13 3. MrJaKoSe commented 11 years ago

Euclideon claimed to have solved so many graphic problems since 2010 but never released their engine. It may be possible to process data beforehand and view this world as a "picture", but this ll only work if nothing in this world moves.

Lets see if they can really do what they claim in the near future...
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+1 4. huldu commented 11 years ago

Yeah, isn't this considered a "scam", they talk a lot but that's it.
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+8 5. cmmd commented 11 years ago

You can find more videos from Euclideon on youtube where they argue with the scam arguments.

The problem is, they never said anything about their technology would really be in a game engine. Their mistake was to use some game engines as comparison to their engine in the first video (you might remember the elephant statue and the island). By using game engines as a comparison people thought right away that this kind of technology would turn gaming industry upside down.

As it comes clear in this video, their tech is for point cloud data. Especially powerfull tool for the geo-industry. Not for us gamers. :(
Picture of TaxCollector20 achievements

-2 6. TaxCollector commented 11 years ago

Darter...

Comment to short
Picture of moese42 achievements

+4 7. moese commented 11 years ago

I can imagine a mix of point cloud data for static level objects and polygons for moving objects...
Picture of ihateregistering26 achievements

+1 8. ihateregistering commented 11 years ago

The highway is 3 trilion bytes of data.
According to google that is 2793.96772 gigabytes.
I don't know why they use bytes, i find it confusing.
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+1 9. dave9191 commented 11 years ago

Looks awesome. Some of it makes sense. Some of it sounds a little far fetched. I want to see working examples of this stuff running so fast on a single laptop. Working with big data myself, it just takes time even on fast systems to get that sort of data through.
Picture of Thanny37 achievements

+3 10. Thanny commented 11 years ago

For confusion about prefixes:

https://en.wikipedia.org/wiki/Binary_prefix
Picture of Malakyte47 achievements

+2 11. Malakyte commented 11 years ago

Thanks #10 for bringing that up. This is what I was saying in my comment #2 but viewers didn't believe it and rated me bad. :'(
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+4 12. SquidCap commented 11 years ago

Wont believe until i see it. They have made so bold claims before without providing anything in return. Of course one has to think, who would made such an elaborate demo for a scam, clearly using point cloud data (well, there is not just millions but milliards of dollars at stake...). But the claims are really out of this world.

First real voxel gaming engine should be totally possible if this demo is true, which i really really doubt. The amount of data is simply too huge, one map would require a terabyte or two. Of course it could be run from a cloud when all gamers have a steady gigabyte network. I hope it's true but i have my reservations.

EDIT: Ok, i read more on this subject and it seems like they have forgotten about gaming use and this is pretty much it: a search algorithm for point cloud data for the use of the industry that needs it. It's not aimed for consumers anymore. Before their goal was infinite detail game engine but like many have stated before, the amount of data is simply not possible to be handled at 100FPS per second. It' impressive data fetching scheme, that is true but as infinite detail and gaming.. not gonna happen.