Playing with barrels
Some neat experiments demonstrate the physics of the video game Crysis.
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4. BombDiggady (moderator) 4 years ago
WOW!!!!!!!
Those are some of the most amazing physics I've seen in a game ever!
Until now, Source(Half-Life2) had very realistic physics, but Crysis blows Source right of the water.
Of course, the extremely detailed graphics pitch in to compliment the physics.
The computer that did all of this must be quad core at least, because physics eat-up the CPU.
you can get smooth physics like these even on a less powerful machine, just type
sys_physics_cpu 0
into the console and it will render the physics using gfx card processing rather than your cpu (i think), and it will run much smoother. give it a try! \o/
It seems like the gravity effect is inconsistent. Some things collapse very realistically, while others seem to hang in the air too long before falling. Maybe that's also the reason for the strange vortex patterns that kept appearing: if a lateral impact from another barrel is stronger than the gravity, it might fly around too much instead of adding the sideways movement to the falling motion. If there was supposed to be a virtual hurricane blowing them around like that, there certainly wasn't any other sign of it's being there.
Of course there was a virtual hurricane... But like all virtal things it must have been confined on a small area. I would also like to know the specs of a machine used, but it seems that the creator of video has ageia physx card installed.
#14
Definitively.
I have one too in my other 8800 gts, but I usually run them in SLI instead of using one for physics.
Fantastic game and a lovely soundtrack for this video too...
if you're wondering it's the 14th simphony from Beethoven, Moonlight, and was written by him at a point of his life when he was going deaf. Also he was in love by a woman much younger then him...and was not loved back
We all know the feeling Beethoven ![]()



+2
1. ba1020 4 years ago