Euclideon Geoverse
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3. MrJaKoSe commented 11 years ago
Euclideon claimed to have solved so many graphic problems since 2010 but never released their engine. It may be possible to process data beforehand and view this world as a "picture", but this ll only work if nothing in this world moves.
Lets see if they can really do what they claim in the near future...
Lets see if they can really do what they claim in the near future...
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5. cmmd commented 11 years ago
You can find more videos from Euclideon on youtube where they argue with the scam arguments.
The problem is, they never said anything about their technology would really be in a game engine. Their mistake was to use some game engines as comparison to their engine in the first video (you might remember the elephant statue and the island). By using game engines as a comparison people thought right away that this kind of technology would turn gaming industry upside down.
As it comes clear in this video, their tech is for point cloud data. Especially powerfull tool for the geo-industry. Not for us gamers.
The problem is, they never said anything about their technology would really be in a game engine. Their mistake was to use some game engines as comparison to their engine in the first video (you might remember the elephant statue and the island). By using game engines as a comparison people thought right away that this kind of technology would turn gaming industry upside down.
As it comes clear in this video, their tech is for point cloud data. Especially powerfull tool for the geo-industry. Not for us gamers.
20
6. TaxCollector commented 11 years ago
Darter...
Comment to short
Comment to short
26
8. ihateregistering commented 11 years ago
The highway is 3 trilion bytes of data.
According to google that is 2793.96772 gigabytes.
I don't know why they use bytes, i find it confusing.
According to google that is 2793.96772 gigabytes.
I don't know why they use bytes, i find it confusing.
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12. SquidCap commented 11 years ago
Wont believe until i see it. They have made so bold claims before without providing anything in return. Of course one has to think, who would made such an elaborate demo for a scam, clearly using point cloud data (well, there is not just millions but milliards of dollars at stake...). But the claims are really out of this world.
First real voxel gaming engine should be totally possible if this demo is true, which i really really doubt. The amount of data is simply too huge, one map would require a terabyte or two. Of course it could be run from a cloud when all gamers have a steady gigabyte network. I hope it's true but i have my reservations.
EDIT: Ok, i read more on this subject and it seems like they have forgotten about gaming use and this is pretty much it: a search algorithm for point cloud data for the use of the industry that needs it. It's not aimed for consumers anymore. Before their goal was infinite detail game engine but like many have stated before, the amount of data is simply not possible to be handled at 100FPS per second. It' impressive data fetching scheme, that is true but as infinite detail and gaming.. not gonna happen.
First real voxel gaming engine should be totally possible if this demo is true, which i really really doubt. The amount of data is simply too huge, one map would require a terabyte or two. Of course it could be run from a cloud when all gamers have a steady gigabyte network. I hope it's true but i have my reservations.
EDIT: Ok, i read more on this subject and it seems like they have forgotten about gaming use and this is pretty much it: a search algorithm for point cloud data for the use of the industry that needs it. It's not aimed for consumers anymore. Before their goal was infinite detail game engine but like many have stated before, the amount of data is simply not possible to be handled at 100FPS per second. It' impressive data fetching scheme, that is true but as infinite detail and gaming.. not gonna happen.
+12 1. krillemaster commented 11 years ago
both for gaming and more serious use.