This Crazy Virtual Reality Controller Can Fling You Across the Room

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+6 1. sux2bu commented 5 years ago

That looks like a very awesome and expensive toy. I wonder if it is for some type of training or if they built it just because they could. :)
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+11 2. Derpgeek commented 5 years ago

Would like to know how much noise those electric motors and all cables do when moving on those rollers. 8-)
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+6 3. sux2bu commented 5 years ago

I just noticed the cage is following a pre-programmed set of moves with no input from the occupant who just sits there for the ride. That would not be as much fun as having a controller in your hands.
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+5 4. Judge-Jake commented 5 years ago

#3 I'm sure that's just the demo. Take my Money anyway and hold the extension plans I need it to be bigger....Much bigger >:)
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+6 5. cameramaster commented 5 years ago

That has to be the best motion sickness inducing piece of hardware I've seen yet!
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+2 6. kissmybackbone commented 5 years ago

That's a great first step but install the seat in a 3 axis fully controlled gyroscope and you'll have FULL range of movements. Use it with a VR system for training or gaming and that's as close as you'll get to reality !!
You can have the full impression of moving in any direction since the cradle could go around the room indefinitely and the turns would be compensated by the gyro. You'd have the impression to be horizontal in a car race simulation i.e.

pretty damn cool !
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+2 7. kubeek5 commented 5 years ago

Imagine the motors get screwed and rip that cage apart while you ar five meteres in the air :D
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+1 8. go20 commented 5 years ago

Hmm Einstein had been struggling his whole life explaining time as a fourth dimension and some dudes managed to bring the sixth one in for entertainment purposes?
Unless they meant six axes trajectories then i guess it's fine....
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-1 9. thundersnow commented 5 years ago

Cool and for me a guaranteed success for nausea.
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+2 10. Thanny commented 5 years ago

#5 Actually, just the opposite. Most people get motion sickness when there's a disconnect between what their inner ear tells them about their motion and what their eyes tell them. Such as being below deck on a boat where you can feel the motion but your surroundings appear steady. Or looking down during a car ride (e.g. kids playing on a tablet rather than looking out the windows) so the motion you feel isn't backed up by what you're seeing.

This device ties apparent motion in VR to actual motion, so someone using that with a VR headset is much less likely to get sick than someone using VR alone.