Snappers Advanced Facial Rig for Maya and Unreal Engine
Adaptive rig: which allows combining any number of expressions using optimized list of blendshapes.
Real facial muscles constraints: the advanced rig logic simulates real facial muscles constraints.
Advanced skin shader (for Maya and Unreal): holds up to 16 wrinkles maps and 16 dynamic diffuse maps with micro details and pores stretching.
Easy to manipulate using facial controllers and/or GUI.
Compatible with all game engines and animation packages.
Smooth transition between all the expressions.
Adjustment layer: freeform manipulation of multiple regions of the face to create unlimited variations of the same expression.
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