Fleet Commander

Developed at the Electronic Visualization Laboratory (EVL) by MS graduate candidate Arthur Nishimoto, "Fleet Commander" explores how a real-time interactive strategy game that would typically rely on complex keyboard commands and mouse interactions be transferred into a multi-user, multi-touch environment

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12 comments posted so far. Login to add a comment.

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+33 1. abzsid commented 11 years ago

This surely wasn't made for us lazy Americans.
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+2 2. Voutelamberopipi commented 11 years ago

I just imagined someone playing Warcraft2 and Warcraft3, bashing the expensive screens to explode a sheep.

Good work, btw.
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+5 3. kaneg commented 11 years ago

get a Death Star in there...and we'll talk about it. <3
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+1 4. kaleemyork commented 11 years ago

very good screen for holly wood movies :D
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+5 5. iShine commented 11 years ago

i pick the ......not dark side....the light side, just give me the mill. falcon :D
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+2 6. irishgek commented 11 years ago

#1 That's what keyboard shortcuts are for .....
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+3 7. ace543 commented 11 years ago

well done Ender
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+2 8. therob42 commented 11 years ago

I wanna play
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-5 9. nyscooby commented 11 years ago

That looks slow and really dumb...
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+3 10. peacinu commented 11 years ago

#9 Dumb? no, not at all. To be able to play an RTS like that it would be awesome.
Slow? Indeed. The more units you get on screen the slower the game gets. Well let's not rush into disappointment. The game as well the tech behind it it's just in experimental faze. So thumbs up for something this cool!
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+2 11. Gringo_el_Diablo commented 11 years ago

I remember playing the 1983 Star Wars in the arcade......wtf is this dagnabbit I think my head just exploded! :x
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+1 12. peelo2020 commented 11 years ago

Seems like the idea for this game in this video is taken from Star Wars Empire at War PC game. The space battle looks very similar. Even the soundeffects sound familiar.