Fleet Commander
Developed at the Electronic Visualization Laboratory (EVL) by MS graduate candidate Arthur Nishimoto, "Fleet Commander" explores how a real-time interactive strategy game that would typically rely on complex keyboard commands and mouse interactions be transferred into a multi-user, multi-touch environment
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Comments
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36
2. Voutelamberopipi commented 13 years ago
I just imagined someone playing Warcraft2 and Warcraft3, bashing the expensive screens to explode a sheep.
Good work, btw.
Good work, btw.
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4. kaleemyork commented 13 years ago
very good screen for holly wood movies
6
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9. nyscooby commented 13 years ago
That looks slow and really dumb...
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10. peacinu commented 13 years ago
#9 Dumb? no, not at all. To be able to play an RTS like that it would be awesome.
Slow? Indeed. The more units you get on screen the slower the game gets. Well let's not rush into disappointment. The game as well the tech behind it it's just in experimental faze. So thumbs up for something this cool!
Slow? Indeed. The more units you get on screen the slower the game gets. Well let's not rush into disappointment. The game as well the tech behind it it's just in experimental faze. So thumbs up for something this cool!
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11. Gringo_el_Diablo commented 13 years ago
I remember playing the 1983 Star Wars in the arcade......wtf is this dagnabbit I think my head just exploded!
+33 1. abzsid commented 13 years ago